For Omega/Magna Dark, the Cosmic Gauntlet is basically the only Cosmos to consider using (unless you are memeing), and is a decent grid choice if you have at least 6 total melee weapons (including the Cosmic). Fallen Sword (Grand weapon, Olivia’s) and/or Gisla (Moon weapon) are usually the core of Hades grids. Dark Opus weapons are decent at 4-star, but only offer the Big Majesty and the Cap Up option. The core of standard Omega/Magna Dark grids. I will not provide completed examples of these grids in this guide, but I will offer some basic insight on them.– Highlander grids are setups that provide bonus multipliers to ATK and DMG Cap when all of your weapons have unique weapon ID’s (aka no duplicate weapons). Hermanubis is an axe with a Charge Attack that provides 30% DA/TA to your entire party for 3.5 turns when 4-star (2.5 turns if not). I will try to note if a 5* Dark Opus changes a grid composition and which 5* Pendulums are commonly chosen. Fire = … The counters can do a decent amount of free damage if the boss has multihit attacks. If you are a beginner and everything here is going right over your head (there is a lot of information to take in when you first start this game) please check out the wiki’s Basic Grid page to help you get started. At 4-star it provides a 1k drain to your party for 2.5 turns, it also gives your MC stacking CA DMG/CAP Up. Having this as your Main or AUX weapon allows you to choose a key for your Dark Opus other than the Charge Burst Cap Up pendulum (which also provides 10% Charge Bar) as the 10% Charge Bar is key for setups to get a Full Chain with minimal skill usage. Blutgang (Black Knight’s unlock weapon) is mainly used as a sustain mainhand for hard fights where you need extra healing for your team. Choices include an additional Celeste Claw Omega, Hollowsky Axe, and/or Ultima Claw (with an Enmity Gauph Key). (づ￣ ³￣)づ. it is super helpful for someone who is building their grids still! There are several variants of this strategy, some can even survive through the full four turns of the Unfinished Business debuff. I did do calculations for highlander stamina dark omega grids, they are not very strong so I do not believe there are many cases, if any, where their use is required/needed/warranted. What about Zooey’s and Gisla-chan’s weapons in Dark primal? The suggested grids are not the be-all and end-all for your grid, they are general examples. I’m Pooky and this guide is my project to help the GBF community get an idea of what finished weapon grids commonly look like. The basic strategy is to deploy Nier’s World of Death and Love field effect and then use Death’s call effect to knock out Nier. The Supplemental DMG bonus appears to stack up to 1mil, so you can utilize up to two. Note that the Tyranny skill inflicts a 10% HP cut to your party. Pooky’s Minimum: 0Nice to Have/Niche: 1Meme: 3, Big Omega Tyranny (ATK/HP Cut)Big Omega Trium (DA/TA). GBF 3500. The Abyss Spine’s Sentence skill is great for maximizing CA DMG. Welcome to my Weapon Grid resource for Granblue Fantasy! A 3-star Astral is comparable to 4-star Xenos. Zwei Schaedel is a good mainhand for Luchador not because it has a special MH effect or an amazing CA, but because it is a melee weapon and is slot efficient for the setup (as you will want to include it in your grid even if you don’t mainhand it). Players can swap between three different parties during battle. most consistent results) of Abyss Gaze is with four copies in double Celeste Omega setups, which provides 98.8% Crit. The standard summon combination is an Omega/Magna or Primal (e.g. Make sure to calculate and test which summon combination is right for you. You will need to find out what works for you and fine tune your own strategy, depending on how much damage you need to do and how much time you have to do so. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). In my grid suggestions, Dark Opus Weapons will be assumed to be at the 4* stage. Compared to fire, dark cares way less about losing the max HP, is far less likely to use a different grid (unless you previously invested heavily in fallen swords), and is far less likely to use a different key (because of how strong the enmity modifier is). The Medium Majesty is also very useful for when you need more HP. The Charge Attack provides your team with Counters on DMG and Armored. Its Charge Attack gives your party a 30% DA/TA and 15% echo buff. I really like the changes you made to the dark section, especially the recommended number for grindable weapons and the various grids. Unheil does not have a regular ATK skill, and is therefore hard to fully utilize if the rest of your grid is not already powerful enough to function with one less ATK skill. new format is great too! EX ProgressionDefensive skill optionBig Majesty Option (Omega or Normal). thank you for the improved guide! Shiva support summon is used to burst even more on the second attacking turn (Tagteam is usually saved to be used with Shiva’s assassin buff on the second turn). Qilin Sword is another good Chrysaor mainhand, as its CA applies 15% Dark Def Down to your target, which will boost the rest of your team’s damage. Here's an imgur gallery showing some short, mid, and longterm grid goals for you: Dark Opus weapons are decent at 4-star, but only offer the Big Majesty and the Cap Up option. Dark is the other grid that often does this, using enmity magna opus. The Claws of Terror or Zwei Schaedel are normally used as the mainhand weapon. I can’t wait for the updates to the other elements! This guide has always been a fantastic resource for me. At 4-star/slvl15 it provides 7% DA/TA (16.8% when boosted one Celeste Omega, 26.6% with two). This weapon is usually only able to be fully utilized as a mainhand by Hades users with strong grids. It has a static MH effect that applies to your party: 20% Debuff Success Rate and 20% boost to Skill DMG Cap; also gives immunity to skill-sealing debuffs. Claws are good because they have two Omega damage mods (ATK and Enmity) that are multiplicative with each other and are boosted by Celeste Omega summon(s). Also all of the new grand progression weapons could be on there, since it saves changing your opus final skill lol, Correction on Bab-el-Mandeb’s description- the axe only has Big II Crit and Medium Majesty. They also have the choice of providing Auto/Skill/CA/Chain Burst Cap up (same values as Ultima Keys, same types do not stack with Ultima Keys). Cosmic Weapons have a unique skill in that they boost the stats of other weapons that share the same type by 50% once level 120. With Astral and Dark Opus Weapons providing the same/similar type of Cap Up options, Ultima Weapons have fallen out of favour in end game grids, but they can still be quite useful in certain cases and can be strong for players who do not yet have all the “overpowered” weapons. In the end, you should run your own tests and calculations to find out what is optimal for you. Weapon Skills are unaffected. The Strife Gauph Key (20% DA/TA) is normally the default choice, but setups can also utilize the Strength (Stamina) or Zeal (Enmity) keys. Medium Omega ATKMedium Omega Restraint (DA/Crit). It is a priority to uncap your Seraphic Weapon to SSR, as the SR only give up to 10% Seraphic Mod, while SSR gives 20%, and the 4-star SSR provides up to 23%. Thanks, Pooky. This is your standard Omega/Magna Dark grid; it is very powerful at low HP due to the Celeste Claw Omega (and Enmity Dark Opus if you have it). I have done rough motocal sims to generate these grids and I also compared them to other sources, namely GameWith and KamiGame. Partizol mikó pecsában makai csáő ujjak. It would fit in well with a Cosmic Gauntlet…? Fallen Sword has Massive Normal ATK (22% @ Slvl 15) and Medium Normal Stamina (9.56% at 100% HP) and Gisla has Normal Big II ATK (20% @ Slvl 15) and Medium Normal Enmity. . Skill DMG Cap UpEX ATK and DMG Cap Up (requires “Highlander”, all equipped weapons must be different). The CA provides 15% TA and 10k Supplemental Damage to your party for 3.5 turns, which is synergizes well with its echo skill.
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