You put the two sticks end to end and got a, to pull out the object you previously can't reach (type '. In the following room, there are clues on various fixtures. 2. โดยวาปไปทีŕą� Juno -> Einbroch Field . If you enter spammed the numbers away, you might want to try these: . After you have finished all pre-requisite quests, proceed to the slums area of Lighthalzen and find an NPC called Jerome Jameson (303, 304) and talk to him to initiate the quest. thanks in advance. You have to enter the red text into the text boxes in game, please keep in mind the answers to the text boxes are case-sensitive. If you enter spammed the numbers away, you might want to try these: 4 3 2 9 1 6 8 2 7, 3 6 4 1 2 8 7 1 5 or 4 9 3 7 6 2 8 6 6.). When you bring them to him, he will tell you a few things about the laboratory. After that, talk to him again and he will warp you to a cubic room for the next part of the quest. lighthalzen,341,224 Near the bar in the slum district up the hill Ingredient(s) Product(s) Jellopy x 20 : Not Applicable : He claim that he is the only person that can make a route to the laboratory. There, you'll see a guard who stops you from moving into the slum area. Ligthahlzen Friendship Quest biggrin.gif pRO – Version You can easily do this quest when the Alert Status is lowered within the city. Your link has been automatically embedded. For the Cube hole insert the Cube Model. After all holes are filled with keymodels, examine the box again and open it. So, next time when you want to get to the Bio Lab, just enter from the. Name: lighthalzen Lighthalzen, the City-State of Prosperity BGM: 90.mp3 Noblesse Oblige Map Flags. If you end up in one of the following 3 rooms, follow the directions below to find your way to the next room: : Take the south portal, then in the next room take the west portal. 4. A Black Key will fall out. Tube ---> Type Laboratory Permit ---> Go down the stairs ---> Walk North to get out. The investment paid off, since now Lighthalzen is regarded as the commercial center of the Schwartzwald Republic. share. The investment paid off, since now Lighthalzen is regarded as the commercial center of the Schwartzwald Republic. Lighthalzen City Location Guide. You will now be back in Lighthalzen by a Sewage Pipe. You will get a number panel with the numbers 1~9. After that, talk to him again and he will warp you a cubic room for the next part of the quest. 10) Box (1) (Chest): Take the axe in the box. Go back to Lighthalzen, and enter the Rekenber Headquarters. (It's best to type the name of the item exactly as the NPC refer it to. The city of Lighthalzen is nestled in between canyons and mountain ranges, and the terrain around it is rough and rocky. You will get a number panel with the numbers 1~9. There are a few, next to you. There are a few Sewer Pipe next to you. So don't expect to be always on the same place when warped in. So here is the maze you have to go through before finding the next room. 27. You will find a. and a stair leading down will appeared on the floor. The city-state of Lighthalzen is a prosperous city grown on the success of its scientists. Mentees will give you 1 additional stamina every 3 minutes for a maximum of 120 minutes. You will get a Jackknife.9) Picture: Use the Jackknife on the picture, you will see a set of number behind the picture. Your previous content has been restored. Lighthalzen Friendship Quest. Go back to International route airship (Izlude/Juno/Rachel) and wait patiently on the deck. 12) Power Generator: Use the Yellow Key to turn off the machine. is there a way to go to lighthalzen too? : Take the north portal, then in the next room take the west portal. You should end up in a room that look like someone has been living there. Go Down. Next you will see yourself in a sewer, just walk your way out. Lighthalzen 1, Lighthalzen 2, Lighthalzen 3. Lighthalzen, The City-State of Prosperity. You just have to talk to him multiple times (be an enter spammer if you like) until he asks you to bring 20 jellopies. You put the two sticks end to end and got a Long Stick.3) Bed (again): Look Below the bed again, use the Long Stick to pull out the object you previously can't reach (type 'Long Stick' in the text box). He claim that he is the only person that can make a route to the laboratory. Bio Research Center Requirement: Lv60 and above or complete Director of Reagent Belfa Quest Item to bring: 20 Jellopy 1. slim. For each of the text box you encounter from clicking on fixtures in this room, you are supposed to type in the key or tool you wish to use. In Episode 6, players will now be able to access Lighthalzen town along with a new main story quest. (It's best to type the name of the item exactly as the NPC refer it to. Examine the barrel after you break it. At this time, you will be asked to input 9 numbers into the panel. Take the set of numbers you obtained from behind the picture, enter it one by one into the panel. (In eAthena there are only 3 sets of numbers. Deep in the heart of the Schwarzwald Republic lies the city of Lighthalzen. Proceed to the 3 o'clock direction of Lighthalzen. After walking a short stripe of pipe you will end up in the Bio Laboratory. Out of the sewer, you will find yourself at the top right corner of Lighthalzen. : The position you got warped into this map is randomly determined by. To get here, you need to go first to the Juno, Einbroch Field. You'll exit from Sewer Pipe (lighthalzen 313, 301)You can enter the Bio Lab from here without having the Laboratory Permitin your Inventory. Out of the sewer, you will find yourself at the top right corner of Lighthalzen. Go to the upper room in the research lab. The destinations for Airship 2 are Yuno, Hugel, Einbroch and Lighthalzen. 11 votes, 25 comments. After you finish the quest, you may enter the Lab without a permit. Once in the slums, look for a NPC called Maku [lighthalzen 337 232]. 5. The investment paid off, since now Lighthalzen is regarded as the commercial center of the Schwartzwald Republic. ŕ¸ŕ¸‡ Juno มาŕ¸�ŕą�ŕ¸ŕ¸™ ŕą�ห้ŕą�ช้บริŕ¸�ารวาปขŕ¸ŕ¸‡ Kafra. Go to Lighthalzen City (@warp lighthalzen) or use warper NPC.Lighthalzen, The City-State of Prosperity Bio Lab Entrance Quest Step 1. Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the Friendship Quest. Life Institute) From Lighthalzen City, take the upper-left portal to enter the Bio Lab Dungeon entrance. How to go to Bio Lab Dungeons (a.k.a. Sort by. Follow the clues to get the Laboratory Permit and then get out of the room. Warps in each room might also be randomized so memory will not be useful here. ), (and another item hidden under the bed). Fear not, just talk to him continuously and you'll eventually make it into the slums. The city of Lighthalzen is nestled in between canyons and mountain ranges, and the terrain around it is rough and rocky. Display as a link instead, × ŕ¸ŕą€ŕ¸«ŕ¸˛ŕ¸°ŕ¸Şŕ¸¸ŕ¸”ประหยัด ไป Hugel, Lighthalzen, Rachel Start talking to him and he will talk to you about the slums. The Rekenber Corporation disputably wields tremendous influence and responsibility in Lighthalzen. Life Institute) facility which contains the ghosts of humans from failed experiments. Note: This happens at a random rate and if you are unlucky, there is a chance that it might not happen for days. After walking a short stripe of pipe you will end up in the Bio Laboratory. By 67% Upvoted. Walk up straight and go through the portal. 14) Experiment Tube: Use the Black Key. To get there you have to go to Prontera and find the NPC name "Keiki"- 98, 120. Note 2: To enter Bio Lab Level 3 you must be a non-transcendent class at base level 95 or higher or a transcendent class at base level 90 or higher. A bustling metropolis that has earned its title as the commercial center of the world, Lighthalzen is not all it seems. 11) Barrel: Break the barrel with the Axe. When you bring them to him, he will tell you a few things about the laboratory. Take the bottom left portal to Lighthalzen Plain then enter the south portal. Note: You cannot use someone else's Permit to enter from the Sewer Pipe, you must complete the quest yourself. Below is the step by step walk-through. 268. So here is the maze you have to go through before finding the next room. Go past the Guard (lhz_in01 35 226). There are a few. Follow the clues to get the, Out of the sewer, you will find yourself at the top right corner of Lighthalzen. . 1. In the following room, there are clues on various fixtures. Choose the Go down option. Upload or insert images from URL. slim. At this time, you will be asked to input 9 numbers into the panel. @navi lighthalzen 267/200 Talk to him until a blue text appears, and he lets you through. 268. Step 2 Once back in the “nice parts” of Lighthalzen, head off to find a guy called Digotz [lhz_in02 201 210]. 16) Test Tube (again): Use the Laboratory Permit and a stair leading down will appeared on the floor. Airship 1 (international): Izlude - Yuno - Rachel - Veins Airship 2 (local): Hugel - Yuno - Einbroch - Lighthalzen If you wanna go there by walking, use the map (CTRL + %) and find the town on it, it's near the top of the map! When you typed in the correct numbers, the box will open and a, Model. Go back to the Experiment Tube, and examine it again. Below is the step by step walk-through. Members 164 posts Location Behind You; Playing: Ragnarok Online; Server: Classic; Posted 19 July 2012 - 05:52 AM ^not implemented yet 0 Back to top #7 iCare iCare. Lighthalzen City can be accessed via Einbroch Field found in the Juno region. The NPC on the left will send you to the staircase to Airship 1 while the NPC on the right will send you to … You just have to talk to him multiple times (be an enter spammer if you like) until he asks you to bring 20 jellopies. You will get a Green Key.6) Closet (Cabinet): Use the Green Key to open the closet, you will get a Polygon Model.7) Documents (Bundle of Files): Search the documents. You have to enter the red text into the text boxes in game, please keep in mind the answers to the text boxes are case-sensitive. If you end up in one of the following 3 rooms, follow the directions below to find your way to the next room:Room 10, 74: Take the south portal, then in the next room take the west portal.Room 66, 18: Take the north portal, then in the next room take the west portal.Room 10, 18: Take the south portal, then in the next room take the west portal. Most servers require quest completion to access the dungeon, follow this link. You will find a Laboratory Permit. After you've get out, you'll find yourself back outside beside the Underwater Tunnel. Paste as plain text instead, × Talk to the guard, there is a high chance that he will stop you. Currency. Parents that go missing, secret experiments beneath the Rekenber headquarters, a man who claims to have created life. Much thanks guys. You need to have a premium and you need to be near your mentees for this to work. To make this process faster, it is recommended to have 3 mentees attacking the training dummy. Go to Lighthalzen City (@warp lighthalzen) or use warper NPC. So here is the maze you have to go … or it is not implemented yet? All you have to do is beg him to tell you the way. use someone else Laboratory Permit. He is Researcher, Lestin (lhz_in01 285 169). Look for the chat bubble on the pipes, once you found it you will have the option to enter it. Post Aug 02, 2006 #1 2006-08-02T17:12. Using, In the following room, there are clues on various fixtures. The city of Lighthalzen is nestled in between canyons and mountain ranges, and the terrain around it is rough and rocky. 4 comments. )1) Desk: Look Below the desk, you will get a Short Stick.2) Bed: Look Below the bed, you will find another Short Stick (and another item hidden under the bed). × Pasted as rich text. Your character now has access to the Biolabs Dungeon through the Sewage Pipe (311,302). Go to Lighthalzen and walk to the Guard. You must finish the quest yourself in order to get in. After all holes are filled with keymodels, examine the box again and open it. You will get a Cube Model.4) Cup (Goblet): Look what is inside, you will find a Rusty Key.5) Shelf (Chemicals): Use the Rusty Key. Warps in each room might also be randomized so memory will not be useful here. Find the Weird Old Man @navi lighthalzen 342/290 and choose Talk with him. He tells you the location for the file is heavily guarded and the entry pass from him can last for 3 minutes. Despite of this, the Rekenber Corporation still invested large sums of money to build and establish the city. To go back to the Lighthalzen field, take the upper-middle portal. Basically every room looks the same. Note 1: You cannot use someone else Laboratory Permit. Eventually, you will hear an announcement.
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